Bounty Hunt
Everyone gets a target. Kill them to claim their bounty.
One featured event a week. Usually a tournament, sometimes a mode built specially for the night. It's worth more points than anything else on the server.
Everyone gets a target. Kill them to claim their bounty.
No whitelist form and nothing to install. Open the game and connect.
Anything from 1.20 to the newest release. The server translates between versions, so you don't have to switch profiles.
Multiplayer → Add Server → gauntletevents.net. There's no port to type.
You land in the lobby. Right-click one of the game NPCs, or open the compass in your hotbar.
You'll hold in a waiting room until there are enough players, then everyone drops in together.
1.20, the newest release, or anything in between. Nobody gets locked out because they haven't updated.
Wins, kills and placements track per player across the season, and post themselves to Discord the moment a match ends.
Install Simple Voice Chat and you can talk to whoever's near you, in the lobby and mid-match. Entirely optional.
Cheats get blocked rather than punished on suspicion. Bans are for repeat offenders, not one bad ping.
The lobby moved to a summer build — a proper courtyard with a gate, palms and a fountain. Game NPCs stand along the main path.
Six rooms, each with its own puzzle, connected by corridors. Solve one to open the next.
Real two-block beds, a shop NPC, generators that drop rather than throw, and diamond team upgrades — Sharpness, Protection, Haste, faster generators.
Simple Voice Chat now works in the lobby and inside matches, and the tab list shows ranks and live ping.
Discord is where the events get announced, where results get posted, and where you'll find people to team with.